#include "QuickImGui.h"
#include "imgui.h"

// Main code
int main(int, char**)
{
    QuickImGui nQuickImGui(1280, 720, "Dear ImGui GLFW+OpenGL3 example");
    nQuickImGui.initialize();

    // Our state
    bool show_demo_window = false;
    bool show_another_window = true;
    bool show_debug_log_window = true;
    ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
    nQuickImGui.setFrameRenderContent([&]() -> void {
        // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
        if (show_demo_window)
            ImGui::ShowDemoWindow(&show_demo_window);
        
        if (show_debug_log_window) {
            ImGui::ShowDebugLogWindow(&show_debug_log_window);
        }

        // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
        {
            static float f = 0.0f;
            static int counter = 0;

            ImGui::Begin("你好世界");                          // Create a window called "Hello, world!" and append into it.

            ImGui::Text("This is some useful text.");               // Display some text (you can use a format strings too)
            ImGui::Checkbox("Demo Window", &show_demo_window);      // Edit bools storing our window open/close state
            ImGui::Checkbox("Another Window", &show_another_window);

            ImGui::SliderFloat("float", &f, 0.0f, 1.0f);            // Edit 1 float using a slider from 0.0f to 1.0f
            ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
            nQuickImGui.setClearColor(clear_color);

            if (ImGui::Button("Button"))                            // Buttons return true when clicked (most widgets return true when edited/activated)
                counter++;
            ImGui::SameLine();
            ImGui::Text("counter = %d", counter);
            ImGui::TextDisabled("AAAA");

            ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
            if (ImGui::Button("Quit ImGui")) {
                nQuickImGui.quit();
            }
            ImGui::End();
        }

        // 3. Show another simple window.
        if (show_another_window)
        {
            ImGui::Begin("Another Window", &show_another_window);   // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
            ImGui::Text("Hello from another window!");
            if (ImGui::Button("Close Me"))
                show_another_window = false;
            ImGui::End();
        }
        }
    );

    nQuickImGui.mainLoop();

    return 0;
}